Bryan Banner

AI Infrastructure & Systems Engineering

[email protected] Lubbock, TX (remote OK) github.com/imcynic
Download PDF

First to compile modern Node.js on iOS

Cross-compiled Node.js runtime to run natively on iOS devices

First to run Claude Code on iOS

Built on the Node.js iOS port to run Anthropic's CLI agent natively

First Shellsort improvement in 25 years

New gap sequence: 0.52% fewer comparisons than Ciura, p < 0.001

Built a multi-model AI orchestration engine

Polaris: routes tasks across Claude, GPT-4o, Gemini, Kimi with self-healing RAG

AI / ML Infrastructure

Primary Focus

I build the infrastructure under AI applications. Orchestration engines, embedding pipelines, multi-model routing, vector search. Not wrappers, not prompt chains.

PythonLanceDBVoyage AItree-sitterMCPFastAPIClaude APIOpenAI APIGemini APIPostgreSQLRedis
Polaris Multi-model orchestration engine with AST-aware RAG, phase-based QA gates, autonomous dev loops, and multi-model delegation across Claude/GPT/Gemini/Kimi
CHEMMRAG Code-aware retrieval pipeline: tree-sitter AST chunking, voyage-code-3 embeddings, hybrid search with RRF fusion, Voyage reranking, graph expansion
Project Hamlet Persistent 1976 Earth simulation with 9 LLM agents (4 premium + 5 free-tier), Smallville-pattern memory, bubble-scoped world, three-layer anachronism filter
GTO Poker Bot Autonomous NLHE bot: SVG card vision, TexasSolver GTO integration with three-tier cache (mmap/LRU/live), Playwright automation, villain profiling, real-time dashboard
Anima Assistant Autonomous AI companion: Live2D avatar with 11 emotions, markdown personality system, heartbeat loop, 15+ extensible skills, voice synthesis
Discord MCP Server Single-file MCP server (300 LOC) giving Claude Code native Discord access with alias resolution
Polaris IDE Extensions VS Code extension (auto-config, semantic search panels) and IntelliJ plugin (HTTP/2 proxy, response caching, cost tracking)

Systems Programming

Deep Experience

Low-level work from cross-compiling runtimes to iOS, to DLL injection in x86_64 game binaries, to algorithm optimization research.

CC++Rustx86_64MinHookCMakeiOS cross-compilationDLL injection
Node.js on iOS First successful cross-compilation of modern Node.js to iOS. Required patching libuv, V8 JIT, and the build system for Apple's ARM restrictions.
Claude Code on iOS Native Claude Code CLI on iOS, built on the Node.js port. Full agent functionality on mobile.
NBA 2K16 Co-op Mod Added second player to single-player career mode via DLL injection, MinHook trampolines, and weeks of Ghidra RE. Fix was one integer at entity+0x578+0x08.
ACToolkit Linux Cross-platform Animal Crossing save editor: PyQt6 GUI, big-endian binary parsing for 4 game versions, 6,379 items across 9 languages, CRC32 checksums
Improved Shellsort Discovered new gap sequence via evolutionary optimization. 0.52% fewer comparisons than Ciura on 1M+ elements. First published improvement in 25 years.

Network Engineering

17+ Years

Started here. 17 years of enterprise network design, deployment, and troubleshooting. This is where the systems-level thinking comes from.

TCP/IPBGPOSPFWiresharkMikroTikCisco IOSVPN / SD-WANHTTP/2TLS/mTLS
Polaris HTTP/2 Proxy MITM proxy intercepting Claude API traffic for token analytics, response caching, and cost tracking. Custom TLS certificate generation.
MCP Protocol Servers Built 7+ MCP servers (Discord, Godot, UE5, DaVinci Resolve, Dolphin, Bambu Lab 3D printers) implementing the protocol from scratch

Reverse Engineering & Security

Deep Experience

I break things to understand them. Reverse engineering game binaries, protocols, and file formats has been the most effective way I've found to deeply understand how software works.

GhidraBinary analysisMemory hookingProtocol REPacket inspectionx86_64 disassembly
NBA 2K16 RE Mapped entity system (0x1570-byte structs), career save architecture (256KB), input pipeline, cutscene engine. 2500+ lines of hook code, 1300+ lines of RE documentation.
Game Protocol Analysis Binary protocol decoding, packet inspection proxies, cache format reverse engineering across multiple game engines

Web & Developer Tools

Deep Experience

Full-stack when needed. React dashboards, CLI tools, browser automation, REST APIs. The web work supports the infrastructure work, not the other way around.

TypeScriptReactNext.jsTailwind CSSNode.jsBunPlaywrightWebSocketsFastAPI
Polaris Dashboard React 18 real-time dashboard with Recharts analytics, xterm.js terminal, WebSocket live updates
Poker Bot Dashboard FastAPI + WebSocket dashboard for real-time decision monitoring, villain stats, hand history, card labeling
Clout Investor Fantasy stock market for creators: dynamic pricing from real YouTube/TikTok data, prediction markets, multiplayer mini-games, quest system, MySpace-style profiles
Mistria Companion Hub Full-stack companion app (React + Express): mod management via Nexus Mods, save analytics, OBS overlays, Twitch chat, Cloudflare Worker proxy
This Portfolio Next.js 14, MDX blog with syntax highlighting and Mermaid diagrams, Tailwind, deployed to Vercel

Non-traditional career path. No CS degree. Built investment income that covers living expenses, which means I work on what interests me. Currently focused on AI devrel and infrastructure consulting. Everything above is stuff I built because I wanted to, not because someone assigned it.